Designing interactive games for improving elementary school students’ number sense

Neni Hermita, Jesi Alexander Alim, Zetra Hainul Putra, Peggi Muharrani Gusti, Tommy Tanu Wijaya, Jerito Pereira

Abstract


Number sense is an essential primary mathematics material in elementary school that students must master. Learning media may be utilized in elementary schools' teaching and learning process to engage and inspire students to participate in learning activities, particularly mathematics. Therefore, the researchers designed an interactive game using Genially to improve students' number sense. The ADDIE development model was applied in the research and development procedure. In this research, the ADDIE development model began by analyzing problems related to the mathematics learning process in elementary schools, analyzing the environment and work situation, designing an interactive game, developing the game based on validation results from three media experts and two concept experts, and conducting a one-on-one trial. The product feasibility was tested on 46 students who were divided into two classes. Class B served as the experimental class, while Class A served as the control class. The interactive game's validation findings showed that the developed interactive learning media was practical and useful. As a result of the implementation, the experimental class students' grasp the material better than the control class.

 


Keywords


Genially, interactive media learning, number sense, interactive game.

Full Text:

PDF

References


Anghileri, J. (2006). Teaching number sense, 2nd ed. London: Continuum.

Baharuddin, B. (2018). ADDIE model application promoting interactive multimedia. IOP Conference Series: Materials Science and Engineering, 306(1).

Cabang, R. (2009). Desain intruksional: Pendekataan ADDIE. Jilid. 722.

Chen, Y. L. (2020). Students’ attitude toward learning and practicing english in a VR environment. In Lecture Notes in Computer Science: Vol. 12555 LNCS. Springer International Publishing.

de Losada, M. F. (2017). Are mathematics competitions changing the mathematics that is being done and the way mathematics is done? 329–350. https://doi.org/10.1007/978-3-319-56585-9_13

Dzenskevich. (2020). Membuat poster astronomi interaktif dalam layanan online thinglink dan secara umum. International Research Journal, 4(94).

Harits, M., Sujadi, I., & Slamet, I. (2019). Technological, pedagogical, and content knowledge math teachers: To develop 21st century skills students. Journal of Physics: Conference Series, 1321(3).

Hermita, N., Suhandi, A., Syaodih, E., Samsudin, A., Marhadi, H., Sapriadil, S., Zaenudin, Z., Rochman, C., Mansur, M., & Wibowo, F. C. (2018). Level conceptual change pre-service elementary teachers on electric current conceptions through visual multimedia supported conceptual change. Journal of Physics: Conference Series, 1013(1).

Kulsum, S. I., Hidayat, W., Wijaya, T. T., & Kumala, J. (2019). Analysis on high school students’ mathematical creative thinking skills on the topic of sets. Jurnal Cendekia : Jurnal Pendidikan Matematika, 03(02), 431–436.

Kurniasi, E. R., Y, Y., & Karennisa, F. (2020). Analisis soal ulangan harian matematika kelas IX SMP Negeri 1 Toboali. Jurnal Ilmu Pendidikan (JIP) STKIP Kusuma Negara, 12(1), 43–52.

Lainufar, Mailizar, & Johar, R. (2020). A need analysis for the development of augmented reality based-geometry teaching instruments in junior high schools. Journal of Physics: Conference Series, 1460(1), 0–7.

Manuel, P. M., Pilar, A. M., María Dolores, R. M., MP, D., Sara, P., & M. Pilar, M. J. (2019). Characterization of biodiesel using virtual laboratories integrating social networks and web app following a ubiquitous- and blended-learning. Journal of Cleaner Production, 215, 399–409.

Mcintosh, A., Bana, J., & Farreii, B. (1997). Assessing number sense: Collaborative initiatives in Australia, United States, Sweden and Taiwan AIistair McIntosh, Jack Bana & Brian FarreII Edith Cowan University. MERGA 20, 324–330.

McIntosh, A., Reys, B. J., & Reys, R. E. (1992). A proposed framework for examining basic number sense. For the Learning of Mathematics 12, 3(November), 2–8.

Mukminin, A., Habibi, A., Muhaimin, Asrial, Haryanto, E., Setiono, P., & Sofyan. (2019). Vocational technical high school teachers’ beliefs towards ICT for the 21 st century education: Indonesian context. Problems of Education in the 21st Century, 77(1), 22–38.

Musskopf, Â., Barbosa, D. N. F., Bassani, P. B. S., & Jefferies, A. (2019). Using digital resources to boost english writing development. Springer Nature Switzerland AG 2019.

Mutmainnah, A., Putra, Z. H., & Syahrilfuddin, S. (2021). The relationship between fifth grade students ’ number sense and their mathematical problem solving. ElementaryEdu Journal of Elementary Education, 5(1), 66–79.

Nite, S. (2017). Using polya ’ s problem solving process in the mathematics classroom to. Pedagogy and Content in Middle and High School Mathematics, 233–235.

Nur, M. (2004). Teori-teori perkembangan kognitif. Surabaya: PSMS Unesa.

Pereira, J., Wijaya, T. T., Ying, Z., & Purnama, A. (2021). Learning points , lines , and plane geometry with Hawgent dynamic mathematics software. Journal of Physics: Conference Series, 1882(1), 012057.

Prabowo, A., Anggoro, R. P., Adiyanto, R., & Rahmawati, U. (2018). Interactive multimedia-based teaching material for trigonometry. Journal of Physics: Conference Series, 1097(1).

Putra, Z. H., Wulandari, W., Alpusari, M., & Hermita, N. (2021). Developing a dynamic number card game to support students’ number sense: A preliminary study. Proceedings - 2021 1st International Conference on Technology Enhanced Learning in Higher Education, TELE 2021, 978, 107–110.

Rahmah, N. (2013). Hakikat pendidikan matematika. Al-Khwarizmi, 2, 1–10.

Rohaeti, E.E., Nurjaman, A., Sari, I. P., Bernard, M., & Hidayat, W. (2019). Developing didactic design in triangle and rectangular toward students mathematical creative thinking through Visual Basic for PowerPoint. Journal of Physics: Conference Series, 1157(4).

Rohaeti, Euis Eti, Bernard, M., & Primandhika, R. B. (2019). Developing interactive learning media for school level mathematics through open-ended approach aided by visual basic application for excel. Journal on Mathematics Education, 10(1), 59–68.

Ruqoyyah, S., Murni, S., & Wijaya, T. T. (2020). The effect of VBA for microsoft excel as teaching material to improve prospective elementary school teachers’ mathematical conceptual understanding. Mimbar Sekolah Dasar, 7(2), 251–268.

Sood, S., & Mackey, M. (2015). Examining the effects of number sense instruction on mathematics competence of kindergarten students. International Journal of Humanities Social Sciences and Education (IJHSSE), 2(2), 2349.

Sugiyono. (2019). Metode penelitian pendidikan (kuantitatif, kualitatif, kombinasi, R&D dan penelitian pendidikan). Alfabeta.

Susilowati, T. (2015). Kemampuan number sense melalui metode learning by playing. Jurnal Pendidikan Dasar, 6(2), 339–350.

Vidergor, H. E. (2021). Effects of digital escape room on gameful experience, collaboration, and motivation of elementary school students. Computers & Education, 166(February), 104156.

Wijaya, T. T., Jianlan, T., & Purnama, A. (2020). Developing an interactive mathematical learning media based on the TPACK framework using the hawgent dynamic mathematics software. Emerging Technologies in Computing, 318–328.

Wijaya, T. T., Purnama, A., & Tanuwijaya, H. (2020). Pengembangan media pembelajaran berdasarkan konsep tpack pada materi garis dan sudut menggunakan hawgent dynamic mathematics software. JPMI – Jurnal Pembelajaran Matematika Inovatif, 3(3), 205–214.

Wijaya, T. T., Ying, Z., Chotimah, S., Bernard, M., Zulfah, & Astuti. (2020). Hawgent dynamic mathematic software as mathematics learning media for teaching quadratic functions. Journal of Physics: Conference Series, 1592(1).

Wijaya, T. T., Zulfah, Z., Hidayat, A., Akbar, P., Arianti, W., & Asyura, I. (2020). Using VBA for microsoft excel based on 6-questions cognitive theory in teaching fraction. Journal of Physics: Conference Series, 1657(1), 012078.

Yuniarni, D., Sari, R. P., & Atiq, A. (2020). Pengembangan multimedia interaktif video senam animasi berbasis budaya khas Kalimantan Barat. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 4(1).




DOI: http://dx.doi.org/10.24042/ajpm.v12i2.9983

Refbacks

  • There are currently no refbacks.


 

Creative Commons License
Al-Jabar : Jurnal Pendidikan Matematika is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.